Jun 14, 2005, 09:32 AM // 09:32
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#4
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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I'm interested in fully exploring the underworld. I'm currently using a el/mo with fire and earth. Earth is only for the protective wards, so that another player doesn't have to worry over them. I really only use about 4 fire skills anyway, so it made sense for me to be the one to bring the wards. For stats, my fire and energy are both as high as I can get them and every thing left is in earth. My IGN is Killashandra Ree.
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Jun 14, 2005, 09:51 AM // 09:51
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#5
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Ascalonian Squire
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AE Defensive Tank
War/Mnk
Attributes:
Smiting 11
Tactics 10
Healing Prayers 10
Skills:
Healing Breeze
Word of Healing
Riposite
Deadly Riposite
Bonetti's Defense
Shield Stance
Symbol Of Wrath
Balthazar's Aura
Rebirth
Healing breeze to heal urself. And having riposite, deadly riposite to block off 2 attacks helps alot against minotaurs. With shield stance starting off to block off attacks while trying to get yourself some adrenaline. And Bonetti's Defense to fill up your energy after the initial mass AE.
I find that this is a good build for smites when you wouldn't be hitting mobs. You can deal damage and tank at the same time especailly when your party is all about ele doing AE and tank wall.
Word of Healing is to help your monks with healing when other tanks are going down. Its really useful.
I haven't tried using gladiator's defense cos I haven't really die fast after using this build. Anyone have any nice tank build for UW to share?
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Jun 14, 2005, 11:06 AM // 11:06
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#6
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Ascalonian Squire
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The healing monk build i use for the underworld and fissure is a Mo/Me but i dont use any Me skills so you can use any secondary.
Attributes are:-
Healing Prayers - 12 (+3)
Divine Favour - 12 (+1)
I use
1) Healing Breeze
2) Orison of Healing
3) Healing Touch
4) Word of Healing (ELITE)
5) Mend Ailment
6) Healing Seed
7) Heal Party
8) Ressurect
Use healing seed and healing breeze on the tank(s), then orison of healing and word of healing afterwards. Use healing touch on yourself and other casters you can get to without having to go near agro, heal party if you get ambushed, mend ailment for poisons,etc and reussrect if needed.
Last edited by Ahad; Jun 14, 2005 at 11:07 AM // 11:07..
Reason: typo
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Jun 14, 2005, 11:55 AM // 11:55
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#7
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Frost Gate Guardian
Join Date: Apr 2005
Location: Toronto, Canada
Guild: Saints of Sin [SAS]
Profession: Mo/Me
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Haha I found probably one of the best builds for UW runs in the game.
8 Rangers. Lvl 20. Sub-class does not matter.
Skills: All traps, and form of ressurrect, anything else to players discretion.
Group lays traps, one player runs out and lure enemies into traps, instant death.
--> I will post some pics later on.
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Jun 14, 2005, 12:02 PM // 12:02
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#8
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Lion's Arch Merchant
Join Date: May 2005
Guild: WOR
Profession: Mo/
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Well, I don't see that you need to have specific underworld builds for all those areas, as many are going to be similar to builds you would find for any other higher level content.
I also don't really believe in giving complete builds, as I think it's more important to know how to use a build well than it is to have a good build. Developing and fine tuning your own build will make you a lot more effective than simply copying off the internet. I do, however, thoroughly recommend a water ele using Mist Form, backed up by a Balth's Aura casting smiting monk. Of course, spells like Blurred Vision, Deep Freeze, Ice Prison etc ensure that a water ele isn't just a one trick wonder.
The thing to remember is that you'll never get up to the level of the creatures in the Underworld, but that you can bring them down to yours.
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